You can read the details on each or just use the listing of headers as a rough guide, stuff in italics . The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Vanilla Weapons Expanded - Laser | Vanilla Weapons Expanded - Laser A Workshop Item for RimWorld By: Oskar Potocki Androids do not require air to breathe. Pathfinding in space is broken - most notable on pawns without spacesuits. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. The Save files are stored in users AppData folders: Will not be done by SoS Team. Both SoS and multiplayer make deep changes to the game, unless they are specifically patched to work together they will not. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon. If you like this project, https://docs.google.com/spreadsheets/d/10_vYUf1fI5b1u_rjUBuIMx5pw7ZW_JIaF2aEuG6h57Y/edit#gid=0. I cannot launch shuttle from a planet tile to the ship map or anywhere else other than the enemy ship while in ship battle. Edit your save file and set AttackedTradeship to false. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant RimWorlds! You need to. Hull corners can only be rotated using the line and circle/ellipse designator shapes. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). [A17] Save Our Ship (v1.01) - Ludeon The requirements for launch are much simpler in SoS2 than in vanilla. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. Harmony Core Royalty (Optional) Ideology (Optional) HugsLib RimThreaded When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. Copy link If not, save again, reboot the entire game from the desktop, and continue. Power wires reset and wire inproperly when a ship is moved to and from space. Create an account to follow your favorite communities and start taking part in conversations. Space start does not allow you to name your faction/settlement. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Cargo Vessel Exp. Save Our Ship Simplified Mod - RimWorld Base In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. Well occasionally send you account related emails. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. View source. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Obviously this would require extensive work. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. Keep in mind, our Discord contains multiple projects. The eye in the storm of modding never blinks. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates or become one and travel back and forth between distant rim worlds! Vanilla walls and doors break rooms as well. privacy statement. I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. My ship says it is unroofed even though it is fully floored and surrounded by ship walls. Rimworld - Save Our Ship 2 - Rimworld World data is saved into the map file, to allow multiple saves on the same world without confusion. You will see a list of
rimworld save our ship 2 incompatible