About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Below are the two methods and how you'll want to complete them. Board of CHAUNNA Federation for India is an apex body of 6 a side soccer for all over India (Bharat) & Indians living outside country (NRI/ OCI/ PIO, having Indian passport) on behalf of ACSC. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. This information will set you free - that's why it was so vital to go that deep into the Sith Base! You have two approaches to reaching the Star Map, the first is to put toxins into the Kolto Harvester which will poison the water (Dark Side Points) or you can overload the Kolto Harvester and blow it up (Light Side Points). June 14, 2022. carrier unlock boost mobile phone. When you first arrive and step outside the Docking Bay you'll be greeted by a Republic soldier arguing with a Sith soldier, you'll be able to talk with the Republic soldier after and ask him a bunch of questions. You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. Go to the small, vacant room to your right, where you'll find two footlockers. Your encounter with them will take place just before the hallway that leads to the submersible so be prepared with Shields, Stims and Force Powers if you need them. Go with them peacefully and when you're in front of the court you'll want to say the following 4 things to get away with your crimes (if you poisoned the water): 1. 2.World Expat Cup. You can also decrypt a passcard or just go to the Sith hangar and use their own shuttle to get into the base. Once in the Cantina, you'll find a man named Niko Bwaas. When they are slain, inspect their bodies for. stage gate model advantages and disadvantages. 3. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. oh well, i did'nt like that planet anyway it was definitely disapointing. It's not that simple, however! Good times all around. The only downside is that you will be banned from Manaan and take a sizable Darkside hit, although this can obviously be a good thing if you're playing that alignment. The elite Sith soldier in there should have on his person an Ion Blaster and Prototype Vibroblade. In that room with the Twi'lek mercenary, you'll find two footlockers. Otherwise you'll have whatever the remaining planets are to choose from. You need to turn back now, and find your way back to the submarine that'll bring you back up to the Republic Embassy. In them you will find 2 CryoBan Grenades and 2 Medpacs. A Sith security officer stands behind a console in the middle of the room, facing the elevator. As you enter the next room you'll find Carth Onasi, in the flesh. Choose to inject toxins into the Kolto Harvester or explode the machine to access the Star Map Engage the foes in battle and do them both in for 75 experience a pop. 6. Sunry Murder Trial Explain to the Selkath High Court what happened when they take you into custody Events: Every Docking Bay area in the game is an "event location". Once the trial is over your charges will be dropped and you're free to go. This guide goes hand in hand with my Manaan Walkthrough which is built more like a traditional hand-holding walkthrough. Transfer from injector to container What this means is there is a chance that you'll get a dialogue prompt from your Companion like [So and so looks like they want to speak with you] which will advance their personal story line - or you might get an NPC that approaches you and starts one of the Companion Side Quests. The Hrakert Rift is the final location on Manaan that you'll be visiting and where you'll find the Star Map. This guide is designed to be used as a companion while you're playing the game, hence the name "Companion Guide". i got banned from manaan for using the poison stuff to kill the fish, and then i got a datapad on tatooine to meet some dude on manaan. For the sake of this walkthrough, access the fuel tank pressure control. Accept his offer, then talk to him again and tell him about what you've found. 8. steakhouse fort lauderdale. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. There's a pressurized door locked from the other side there, and a dud-door on the left. Why is there no sound in the game's launcher? If you go forward from where you run into the first of the Sith soldiers here, make your first right and head towards that door, opening it to go through to the next area. After you've obtained the Data Module from the Broken Droid and the Datapad from the northeastern most room you're free to leave the base. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). The Knights of the Old Republic CD may have been removed. It really doesn't matter if you've talked to him yet or not, though - if you've followed my walkthrough, you already have the information he needs. Going right leads to a dead end. 7. Fill injector pod Transfer from injector to container Star Wars: Knights of the Old Republic II - The Sith Lords. Search them both to find 50 Credits, 2 Sonic Grenades, and 3 Antidote Kits. Carth's Son (Can start anywhere but Korriban). Fill injector pod 8. You'll have the opportunity to [Force Persuade] your way out of jail and not pay anything if you go this route. There are two vertical lockers in here as well, holding a Hyper-Adrenal Strength and 2 Average Plasma Mines . Avoid choosing . gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. In the back of the embassy you'll also find the submersible that takes you down into Hrakert Station. After exploring Manaan a little bit you may start to notice it is similar to Taris in the sense that the majority of the planet is a city. I have never done this i figured the conversation to be arrested upon return wouldnt even trigger without the star map being found. Go ahead through this corridor, passing the Security Droid on your left. 6.National Youth Cup. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. 4. Then work your way into the next room. Firaxa: You can walk into a small room right here with a Firaxa Shark inside of it as well as a footlocker with a Nerve Amplifier Belt. With that in mind, go into the next room when the coast is clear and examine the bodies. You'll find a Dark Jedi on the other side of the door wielding a double-sided lightsaber. If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try , followed by . There are some opportunities for Light Side and Dark Side Points from talking with Queedle, for more information check out my Queedle Side Quest page. As you do, an elite pilot named Carth Onasi will contact you and Trask and tell you to get to the bridge of the ship immediately to help protect Bastila. Kill the easily destroyed Jedi Knights first, then take out Darth Bandon himself, who is surprisingly weak, even with that double-bladed lightsaber of his. Take out the foes in the area and search their corpses. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. There's a footlocker to the left by the north wall in the northwest corner, and another to the right by the south wall in the southwest corner: Beyond a door in the east wall is a small chamber with another footlocker by the southeast wall, which is mined: This datapad will convince the missing Selkath in the dormitory that the Sith are evil without persuasion. When you leave the Sith Base you will be stopped by some Selkath who will take you into custody. Do so to escape the ship and just in time. Then go forward and through the next door, into another corridor. Carth Onasi will contact you and tell you that you're all that's left living on this ship, so you need to get the hell off of it. 2. You'll see another man in the same yellow underwater suit that you're wearing. Keep that particular part in mind for the final side quest of the planet (in a little while). If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. Flow Control: To solve the Flow Control Room 'puzzle' in the main room that connects both corridors activate both of the "Door Control" panels then enter the northern most corridor. Jolan Aphett: This man is a Pazaak Shark and will play games of Pazaak with you for 200 Credits a hand. They are many and too numerous to document. When you leave the Republic Embassy, you'll be picked up by the Selkaths yet again and brought to court for the "destruction" you caused down below. If you really want to do the interrogation and you don't have any Persuade or Charisma, I believe the only path is to try "We know about your companion." This Twi'lek seems to be one of the mercenaries that the Republic hired to help down here with the Kolto production. Both sides are pursuing open acts of war against each other and you just end up tossed in the mix. Go underwater to the Hrakert Station of this worlds most popular game. Obtain the Data Module from inside the Sith Base Inside Hrakert Station you will need to pick up the Environmental Suit as well as the Sonic Emitter to continue with the story. Of note, I dont have any skill points allocated to persuade, but Ill be pretty pissed if that by itself makes this mission impossible Any suggestions on the correct order to break the prisoner? Environmental Suit: You won't be able to venture out to the Sea Floor area unless you first pick up this item first. Manaan is the only ocean planet on our list of visitable planets and is one that you typically want to save until after you finish Tatooine and Kashyyyk. After talking with them and learning how you can reach the Star Map you'll be given the option of killing them for Dark Side Points. There are sharks everywhere. You don't have to interrogate the prisoner. Depending on what order you're doing the planets in, if Manaan is your 4th of 5 Star Maps then you'll be picked up by the Leviathan, Saul Karath's flagship when you leave. You can complete the mission for the Republic simply by exploring the southwest section of the base closest to the entrances, without encountering any Force users or, if you enter from Ahto East, any mines. This page was last edited on 9 May 2020, at 16:48. Even if you answer the questions correctly you'll still ruin your reputation on Manaan - most Selkath will refuse to even talk to you. Here you'll fight a heavily armed Sentry Droid. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Datapad: This item is optional to obtain however you can use it to convince Shasa that the Sith are evil or you can use it to convince the Selkath High Court that the Sith are evil when you're taken into custody after leaving the Sith Base. Thanks in advance! To the left of the door you came into this room via, there's a mine on the ground. But when the conversation is over, you can certainly go back up to the surface yourself and take care of the final side quest on this planet Head back up to the surface and work your way to the Ahto City Cantina vicinity. Transfer from injector to container 5. After your conversation with Kono and Sami you'll be given the option of killing them both for Dark Side Points as well. Bastila's Mother (Can't start on Manaan or Korriban) This way you won't get banned. Talk to Roland Wann, who is waiting for you there. New comments cannot be posted and votes cannot be cast, A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*, Press J to jump to the feed. After a brief over-view on entering battle you'll have the option to continue or engage the foes in battle. Note: You'll find a locker with a man inside of it in the same room that you pick up the Environmental Suit. It's harvesting its own Kolto supply to stay ahead of the Sith, since it's such a valuable commodity. Pretty cool economics lesson! You'll want to access the planet again, just in case. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast.. Droid Repair []. Keep in mind that if you decide to put toxins into the water you will be banned from Manaan unless you answer questions correctly when the Selkath Court interrogates you. In them you will find 2 CryoBan Grenades and 2 Medpacs. Make sure you be careful with what you say to the Selkath Court because you can be sentenced to death if you lie to them or admit your guilt. He'll offer up a credit reward for you. When he's dead, make sure to search his body for a considerable amount of Credits, and his robes as well. Conveniently, if you go into the footlocker on the right side of the room, you'll find both Parts you need for the droid and Computer Spikes you need to hack the computer system. Then since most of the medpacks are made in manaan, and the waters poisoned, the medpacks prices would be extremely high. Then, go through the next door to an empty room. the contacts in a potential relay are quizlet . 2. Well that's where you'll go to use Sonic Emitters as well - I'll let you know when to use them. Interrogate Sith Prisoner: The interrogation with this Sith Prisoner works a lot like the one on Korriban with truth serum. You can find Sunry in the holding cells just south of where you meet Elora.
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