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I've added more engines, more intakes to no avail. You'll notice that usually your prograde marker is slightly below your pitch. But. Information Changelog Stats I generally don't fuss with AoI unless I'm making a long range cruiser. Orbiting is the most fun one: the higher the orbit, the less speed you need to maintain to stay in orbit, *and* the less air there is, so that's a double-whammy in terms of reducing fuel consumption. June 3, 2022 . Listen to this guy, don't go much farther above 15000 with high altitude engines. Evidence. It is designed to aid in player-controlled flight on generic (space)plane, providing a soft layer between user joystick\keyboard input and control surface outputs. As said above, the Wheesley is specifically designed as a low altitude engine. When you are surrounded by plenty of air there will of course be no need to suck in air artificially but the higher you get the less dense the air around you becomes and in order to make sure that your engines have enough oxygen to burn the fuel it needs to suck air in forcefully. Grichman's answer got me in the right direction. My question is really about controllability. Using indicator constraint with two variables, Is there a solution to add special characters from software and how to do it. This means it is better to have excessive amounts of oxygen than not to. Connect and share knowledge within a single location that is structured and easy to search. What's the difference between a power rail and a signal line? The Kerbal Space Program subreddit. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. Display as a link instead, Upload or insert images from URL. Powered by Invision Community. This tutorial will cover designing and flying a plane that can soar at high altitudes! Thank you, I was able to reach up to 24km altitude with this design. It is somewhat slow but very steady in flight. Note: Your post will require moderator approval before it will be visible. Kerbal Space Program 2 . Download (104.45 MiB) License: CC BY-NC-SA 4.0 Game Version: 1.8.1 Downloads: 371,115 Author: blackheart612 Mod Website: Forum Thread Support this mod: Donate Followers: 626 Outdated Mod This mod is not known to work with the latest version of Kerbal Space Program. Double your speed, you need twice as much fuel. I would like to know which altitude I have to maintain for my experiments. Why do many companies reject expired SSL certificates as bugs in bug bounties? I currently have a contract where I'm asked to take crew reports at certain spots on Kerbal at an altitude of 18,000m. Paste as plain text instead, Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. - Spamming airintakes didn't help. Rockets aren t the only way to get to space. Powered by Invision Community, Thanks, I'll go try to stuff a few extra turbojets and intakes on my plane, I was generally under the impression that basic jets were mostly deadweight on high-performance aircraft: [] at hypersonic velocities. It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. It flames out at 25,000. - Insane TWR didn't help. In the game, players direct a nascent space program, staffed and crewed by green humanoid aliens known as "Kerbals". Originally posted by lord bird: yep thats right jool has a surface. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. even stranger is that the surface is textured. They always seem to lose power at about 15km, but I'm wondering if there's something I can do to fix that. At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. It's Kerbal Space Program v.22! (the engines will use very little at high altitude anyway). 2/3 (KSP 1.11.2) - YouTube I break out the Mk2 parts and Panther engines to build a better jet that can go higher and faster. Subscribe -. Minimising the environmental effects of my dyson brain, Theoretically Correct vs Practical Notation. Kerbal Space Program ( KSP) is a space flight simulation video game developed by Mexican developer Squad for Linux, OS X, Windows, PlayStation 4, PlayStation 5, Xbox Series X/S and Xbox One. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. There is a very close tolerance to the two speeds. Upload or insert images from URL. Which is capable of high altitude, high speed flight. What you should be concerned about is atmospheric drag, and that's minimized by high-altitude flight. Content titles and body; Content titles only In the main KSP settings menu you should set the default throttle to 1.0 (technically the above mechjeb setting winds up restoring the default throttle, so it needs to be 1.0) In the attitude adjustment menu make sure you are using the "better controller" Whack the 45 degree phase margin button Whack the restore all other defaults button Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. That's all true, but just read the OP: hypersonic appears to be completely out of the question. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. I got this game so I could over-engineer rockets, so I mostly ignore the airplanes. You can post now and register later. Yes. Why do small African island nations perform better than African continental nations, considering democracy and human development? Also, jets eat fuel at pounds-per-minute -- if you cover twice as much ground in the same time, your plane will be more efficient. You need to do it with what you've got. The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). A jet engine from KSP 0.18 A jet engine is an air-breathing engine which uses onboard liquid fuel and combusts it with the oxygen drawn from the atmosphere. If you nudge your wing's angle up slightly with rotate tool then it'll move your prograde closer to your direction of flight and significantly reduce drag. Ep. Planes in Space. Please consider starting a new thread rather than reviving this one. If too little air runs into the turbine your combustion chamber will not be able to burn up fuel effectively due to the lack of oxygen. Please consider starting a new thread rather than reviving this one. Powered by Invision Community. How can I make money in the new career mode? Thanks for the help! Hopefully this will be helpful to you. Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. New comments cannot be posted and votes cannot be cast. Valve Corporation. Yes, although they have only been flown with nearly full tanks. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? My plane has turbojets and lots of fuel, but I am wondering what the optimal way to fly is. This works, but it's not optimal. Yes. How to know if you've nailed it perfectly: when you're cruising in level flight, you want the marker to be precisely centered in your navball cross-hairs. Welcome to the forums. Kerbal Space Program Jool Landing Youtube. Air Flow + max. Basically I can hit a target altitude of 20,000m but can not maintain it. Learn more about Stack Overflow the company, and our products. In the stock atmosphere, the benefits of moving faster outweigh almost everything else. But maybe your patience? Delta-V is the velocity change necessary to perform orbital maneuvers. So the faster you go the higher you can fly where there is less drag. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The idea is to slow the plane to a stall above your landing spot the pop the parachute. Yes, you can get into that range with the high end stuff (whiplash engines and ram or shock cone air intakes). How do you get out of a corner when plotting yourself into a corner. But you'll need to unlock: High Altitude Flight Which cost 300 science. Clear editor. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. This causes the body of your plane to generate additional drag. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. its rather flat but its a solid surface. Let me. That annoys me but I can't seem to get a design to make it work. Your link has been automatically embedded. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. What are the altitudes for the various altitude record contracts? First is thrust; the higher you get, the lower the thrust your engines deliver. 3x06: I design a new, high altitude, jet to collect high. At altitude the nose goes up and down until it goes out of control. Will post my results. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. Or is it the same for all celestial bodies? Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. Grichmann's answer has been the most reliable way I've found to complete these missions. Challenges In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. At sea level, it produces 120 kn thrust, but at 15 km altitude, it only produces 13.7 kn of thrust, barely enough to provide any thrust to climb higher, Long and narrow wing has less surface area to provide lift, and at higher altitude, the atmospher is so thin that the lift generated by long and narrow wings is insufficient for sustainable flight. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. However, it seems as if your delta wing has has more area, might that be it? This way control surface max deflection can be programmed by an aircraft designer to make . As I understand, the OP wanted "the most efficient way to fly", and simply needed a bit of help in realizing that that is a hypersonic, high-altitude, high-performance aircraft which is a RAPIER and a little oxidizer away from being an SSTO spaceplane. - "In Space Low" means your craft is inside the "Space Border" altitude and in an orbital path. I followed a similar strategy. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I don't have that other stuff yet. - "In Space High" means your craft is inside the given Sphere of Influence and above the "Space Border" altitude listed in the Celestial Body Multiplier Matrix. Keep in mind that wheesley engine's performance decreases significantly as the altitude increases. KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Build a plane or rocket for Kerbal high altitudes, We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. This thread is quite old. A destructible memorial to the old Mk. AoA and G-force moderation. As high and fast as you can go without engine flameout: preferably ~2000 m/s at 25-30 km (and yes, that's almost orbital velocity). Hello there. Display as a link instead, Sideslip handling. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Or about the same speed but 1000 m higher. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. I looked into the .cfg files and there are no special properties allocated to them. I find that a conservative amount is 2 RAM intakes and 2-4 radial intakes per turbojet. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. 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Please consider starting a new thread rather than reviving this one. You can halve the drag by climbing a bit less than 3500m. rev2023.3.3.43278. That's sub-optimal, because having the fuselage pitched like that means it'll have more drag than it otherwise would have. at the very least, you'd need the panther, that'll get you over 16k easily, well to 25k. That would argue for going as high as possible, as slow as possible, but apart from drag you also have to fight gravity. For all your gaming related, space exploration needs. How do I install mods for Kerbal Space Program 1.1? This is the first version. Then I increase throttle until about 2/3 or even full, climbing with a high inclination (it can also go straight up). However, I've failed to build a vehicle to achieve this (without a hundred retries). You may be correct and that 3 engine plane is a lemon. But you'll need to unlock: Which cost 300 science. Isn't that backwards snark? Note: Your post will require moderator approval before it will be visible. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. Turbojets are so ridiculously efficient that it doesn't really matter. Unfortunately, there's no simple rule to tell you what the angle needs to be when you're building the plane-- it depends on lots of variables, such as your weight, drag, intended cruising altitude, intended cruising speed. These are the building blocks of solid spaceplane design!Subscribe! Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. The best answers are voted up and rise to the top, Not the answer you're looking for? If it's above the cross-hairs, you need a little less. Don't rely on the efficiency indicator! The Rapier, for example, works great as a high-altitude engine, precisely because it can go so fast.

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ksp high altitude plane

ksp high altitude plane